

There was no doubt that Gothic 3 would be a ‘day of release’ purchase for me. So I bought a copy on eBay since I couldn’t find it at retail and very soon I was completely enthralled with the Gothic universe, and swallowed up the original game and bought the ‘Gold Edition’ with the ‘Night of the Raven’ expansion when Aspyr released it in the US. After working through those games, I was engaged in a number of discussion on the USENET RPG group, and a game that kept coming up as uniformly excellent was Gothic 2.
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I wasn’t around for the initial release of the first two games: I had just gotten back into role-playing games after several years away with the Mac release of Neverwinter Nights, which I played in preparation for the PC release of Knights of the Old Republic. Let me be clear – I am a big fan of the Gothic franchise. Despite the loss of the original team that brought us the Gothic universe, many fans were cautiously optimistic that this expansion would not only deliver a thrilling new chapter, but also help redeem the franchise in the eyes of gamers.
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Since then there has been soap opera-level drama between developer Pirahna Bytes and publisher JoWood, resulting in a parting of ways – JoWood hired another studio to work on the expansion and next game in the Gothic franchise, and PB was free to pursue new properties.

There were also issues with combat that were generally worked out in the patches, but all of these left the game with a terrible reputation. The original game met with significant criticism due to poor performance, long load-times, and general bugginess. I will start by looking at the just-released expansion to 2006’s Gothic 3, called ‘Forsaken Gods’. I enjoyed making some in-progress notes for Fallout 3, and decided to continue this by taking a first look at the recently released expansions for the Gothic and Neverwinter Nights franchises.
